Tag: Game Audio

  • Momentary Stars

    (Blogtober Day 11) Something that took me a while to really understand in sound design and mixing is how to find the restraint that is sometimes needed to not make everything loud all the time. It’s a super easy trap to fall into, and boy did I ever fall into it early in my career.…

  • A Few Approaches To Directing Actors

    (Blogtober Day 8) Directing actors is a skill on it’s own. Although admittedly it can often seem simple particularly if your only experience witnessing the skill in action is in a professional studio, with well experienced actors, and a talented director who has been working with them on various projects over several years. That is…

  • Generic Can Be Another Word For Useful

    (Blogtober Day 7) Generally speaking voice over is recorded in sessions ranging from 2 to 4 hours in length. Typically the aim is to record somewhere in the ballpark of 200+ lines in 4 hours, although depending on the complexity of the lines that number could go down, or even up as high as 400+…

  • Telling Micro-Stories With Sound Design

    (Blogtober Day 2) Games tell stories. Some games allow players to be a part of stories. Other games even allow players to write their own stories. But while many games have an overarching narrative for players to discover and explore over several hours, there’s another kind of storytelling that tends not be identified as often.…

  • What Is Voice Design

    (Blogtober Day 1) First things first. What is Blogtober? Blogtober is a challenge to write a blog or article each day, every day in the month of October. 31 posts in 31 days. Please wish me luck! What Is Voice Over Design? Voice Over Design is a practice and/or discipline within interactive game development in…