Blog

  • A Few Approaches To Directing Actors

    (Blogtober Day 8) Directing actors is a skill on it’s own. Although admittedly it can often seem simple particularly if your only experience witnessing the skill in action is in a professional studio, with well experienced actors, and a talented director who has been working with them on various projects over several years. That is…

  • Generic Can Be Another Word For Useful

    (Blogtober Day 7) Generally speaking voice over is recorded in sessions ranging from 2 to 4 hours in length. Typically the aim is to record somewhere in the ballpark of 200+ lines in 4 hours, although depending on the complexity of the lines that number could go down, or even up as high as 400+…

  • Losing The Things We Love

    I recently found some old music playlists of my own creation from 2011-2012. While the playlists themselves still exist, my efforts to compile or at least listen to the music on them has been a challenge. Many songs are no longer physically being printed. A handful are not available on any streaming services. Some are…

  • The Best Book I’ve Read All Year Scares Me

    (Blogtober Day 5) I’ve been on a non-fiction kick for the last handful of years. Occasionally a science fiction or fantasy novel has creeped it’s way into the queue, but I would say nine out of ten books I read are non-fiction. They tend to be about history or on skills that I wish to…

  • Docu-mentality

    (Blogtober Day 4) I am a big fan of documentation in game development. I enjoy reading it, but I really like making it. In my opinion, its one of the best ways to spread information on a team. But I aspire to do more than that with my documentation. I want to draw a reader…

  • A Straight Line (The Most Direct Narrative Design Structure)

    (Blogtober Day 3) I’ve been a several narrative design and writing for games talks, and I have read over a dozen books covering the same topics, and I’m always amazed how, in my opinion, how little narrative design is actually ever discussed in any of them. There is often focus on writing, and branching dialogues…

  • Telling Micro-Stories With Sound Design

    (Blogtober Day 2) Games tell stories. Some games allow players to be a part of stories. Other games even allow players to write their own stories. But while many games have an overarching narrative for players to discover and explore over several hours, there’s another kind of storytelling that tends not be identified as often.…

  • What Is Voice Design

    (Blogtober Day 1) First things first. What is Blogtober? Blogtober is a challenge to write a blog or article each day, every day in the month of October. 31 posts in 31 days. Please wish me luck! What Is Voice Over Design? Voice Over Design is a practice and/or discipline within interactive game development in…

  • The “Standard” Rules

    It’s unfortunate that one has to state things like this so broadly and clearly, and even still there will undoubtedly be some form or misinterpretation. But here we are. The contents and statements found on this website and blog are the sole opinions of the author. As such they should never be mistaken as the…

Got any book recommendations?