Category: Mixing

  • Sound High Level Thoughts Pt. 2

    Picking up from yesterday’s blog where we discussed part of my presentation on high level audio concepts in game audio. I got into a little bit of what each part of game audio can be utilized for on their own, and today we will explore more high level thoughts on how combining the elements can…

  • Sound High Level Thoughts Pt. 1

    A few months back I was given the opportunity to put together and present a talk to the whole studio about game audio. It was pretty fun to put together. However trying to not go over 20min meant that I had to keep it fairly high level regardless of how much I really wanted to…

  • Momentary Stars

    (Blogtober Day 11) Something that took me a while to really understand in sound design and mixing is how to find the restraint that is sometimes needed to not make everything loud all the time. It’s a super easy trap to fall into, and boy did I ever fall into it early in my career.…