Blog

  • Focus

    Especially in the modern era, there are a number of distractions that come up almost every second. It is one reason I think being able to focus on a task has become one of the most vital skills when it comes to game development or really any task that you want to accomplish. Here are…

  • Staring At The Summit

    (Blogtober Day 12) One of my favorite books that delves into the history of game development is Ken William’s “Not All Fairy Tales Have Happy Endings: The Rise And Fall Of Sierra On-Line.” Despite the rather long name and somewhat busy cover, this book was a pretty fun and interesting read. Ken Williams and his…

  • Momentary Stars

    (Blogtober Day 11) Something that took me a while to really understand in sound design and mixing is how to find the restraint that is sometimes needed to not make everything loud all the time. It’s a super easy trap to fall into, and boy did I ever fall into it early in my career.…

  • Applying Vonnegut To Gaming Pt. 2

    (Blogtober Day 10) So picking up from yesterday’s Blogtober entry applying some creative writing tips from the late author Kurt Vonnegut and seeing if I can apply them to game development… “Start as close to the end as possible.” This is an interesting one to try to apply to game development as there can be…

  • Applying Vonnegut To Gaming Pt. 1

    (Blogtober Day 9) Something I maybe have a bad habit of doing is finding a concept, opinion, or soft guideline talked about in one creative industry and considering how it might be applicable to game design and development. I’ve done this almost subconsciously for a while and I tend to keep it to myself these…

  • A Few Approaches To Directing Actors

    (Blogtober Day 8) Directing actors is a skill on it’s own. Although admittedly it can often seem simple particularly if your only experience witnessing the skill in action is in a professional studio, with well experienced actors, and a talented director who has been working with them on various projects over several years. That is…

  • Generic Can Be Another Word For Useful

    (Blogtober Day 7) Generally speaking voice over is recorded in sessions ranging from 2 to 4 hours in length. Typically the aim is to record somewhere in the ballpark of 200+ lines in 4 hours, although depending on the complexity of the lines that number could go down, or even up as high as 400+…

  • Losing The Things We Love

    I recently found some old music playlists of my own creation from 2011-2012. While the playlists themselves still exist, my efforts to compile or at least listen to the music on them has been a challenge. Many songs are no longer physically being printed. A handful are not available on any streaming services. Some are…

  • The Best Book I’ve Read All Year Scares Me

    (Blogtober Day 5) I’ve been on a non-fiction kick for the last handful of years. Occasionally a science fiction or fantasy novel has creeped it’s way into the queue, but I would say nine out of ten books I read are non-fiction. They tend to be about history or on skills that I wish to…

  • Docu-mentality

    (Blogtober Day 4) I am a big fan of documentation in game development. I enjoy reading it, but I really like making it. In my opinion, its one of the best ways to spread information on a team. But I aspire to do more than that with my documentation. I want to draw a reader…

Got any book recommendations?